| @@ -4,6 +4,7 @@ | |||
| # There is NO WARRANTY, to the extent permitted by law. | |||
| # SUBDIRS = doc po | |||
| SUBDIRS = doc | |||
| AUTOMAKE_OPTIONS = subdir-objects | |||
| dist_doc_DATA = README doc/blackjack.texi | |||
| @@ -114,7 +114,7 @@ To play through a TCP socket, call `blackjack` within `netcat`. On one host, do | |||
| ``` | |||
| rm -f /tmp/f; mkfifo /tmp/f | |||
| cat /tmp/f | blackjack 2>&1 | nc -l 127.0.0.1 1234 > /tmp/f | |||
| cat /tmp/f | blackjack | nc -l 127.0.0.1 1234 > /tmp/f | |||
| ``` | |||
| On the other one, connect to the first host on port 1234: | |||
| @@ -123,11 +123,7 @@ On the other one, connect to the first host on port 1234: | |||
| nc host 1234 | |||
| ``` | |||
| # Licensing | |||
| Libre Blackjack is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. | |||
| # A note on the C++ implemenation | |||
| ## A note on the C++ implementation | |||
| The first Libre Blackjack version (v0.1) was written in C. This version (v0.2) is a re-implementation of nearly the same functionality but written completely from scratch in C++. I am not a fan of C++ and still prefer old plain C for most of my programming projects, but for the particular case of Libre Blackjack these advantages of C++ over C ought to be noted: | |||
| @@ -138,14 +134,19 @@ The first Libre Blackjack version (v0.1) was written in C. This version (v0.2) | |||
| - [Free Bet Blackjack](https://wizardofodds.com/games/free-bet-blackjack/) | |||
| - [Blackjack Switch](https://wizardofodds.com/games/blackjack/switch/) | |||
| or even the Spanish “Siete y medio” could be also implemented in the same framework. | |||
| or even the Spanish “Siete y medio” could be also implemented in the same framework (the card deck should also be changed though). But also playing variations like a dealer that exposes the hole card a certain amount of the time (say 1% or 2% of the hands) could also be studied by extending the base blackjack dealer class. | |||
| * the private members of the C++ classes allow information to be hidden between the dealer and the player, so a far better separation of information can be achieved. This also prevents “cheating” in players by looking at information which is not available for them (such as the dealer’s hole card or the content of the shoe). | |||
| * the virtual members of derived players and even be linked to other high-level programming languages parsers (such as Python or Julia) allowing to use the vast variety of AI/ML libraries available for these languages to implement advanced playing strategies. | |||
| * the virtual members of derived players and even be linked to other high-level programming language parsers (such as Python or Julia) allowing to use the vast variety of AI/ML libraries available for these languages to implement advanced playing strategies. | |||
| * the usage of STL containers, methods and algorithms allows for a faster and cleaner implementation of cards, hands, decks and shoes. | |||
| # Licensing | |||
| Libre Blackjack is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. | |||
| # Further information | |||
| Home page: <https://www.seamplex.com/blackjack> | |||
| @@ -32,5 +32,5 @@ cat << EOF > src/version-conf.h | |||
| EOF | |||
| #AC_CONFIG_FILES([Makefile doc/Makefile po/Makefile.in]) | |||
| AC_CONFIG_FILES([Makefile]) | |||
| AC_CONFIG_FILES([Makefile doc/Makefile]) | |||
| AC_OUTPUT | |||
| @@ -0,0 +1,10 @@ | |||
| # Copyright (C) 2016--2020 jeremy theler | |||
| # This file is part of libreblackjack. | |||
| # This file is free software: you are free to change and redistribute it. | |||
| # There is NO WARRANTY, to the extent permitted by law. | |||
| info_TEXINFOS = blackjack.texi | |||
| doc_blackjack_TEXINFOS = fdl.texi | |||
| CLEANFILES = *.aux *.cp *.cps *.fn *.ky *.log *.op *.pg *.toc *.tp *.vr | |||
| DISTCLEANFILES = ${CLEANFILES} | |||
| @@ -0,0 +1,186 @@ | |||
| --- | |||
| title: Libre Blackjack | |||
| subtitle: A free blackjack back end | |||
| desc: a completely free-as-in-freedom blackjack engine designed to study and analyze the game statistics using different playing strategies ranging from simple card counting up to other complex algorithms based on artificial intelligence. | |||
| author: Jeremy Theler | |||
| date: December 20, 2020 | |||
| version: libreblackjackversion | |||
| infoname: blackjack | |||
| lang: en-US | |||
| --- | |||
| # Overview | |||
| include(overview.md) | |||
| # Running `blackjack` | |||
| ## Invocation | |||
| The format for running the `blackjack` program is: | |||
| ``` | |||
| blackjack [options] [path_to_conf_file] | |||
| ``` | |||
| If no configuration file is given, a file named `blackjack.conf` in the current directory is used, provided it exists. | |||
| With no options and no configuration file, `blackjack` starts in interactive mode and it is ready to start a blackjack game. | |||
| The `blackjack` executable supports the following options: | |||
| include(help.md) | |||
| All the options which can be given in the configuration file can be passed as a command-line argument. For example, running | |||
| ```ini | |||
| blackjack --decks=4 --no_insurance=true | |||
| ``` | |||
| is equivalent to using a configuration file with | |||
| ``` | |||
| decks = 4 | |||
| no_insurance = true | |||
| ``` | |||
| ## Interactive game | |||
| If `blackjack` is attached to an interactive TTY (i.e. neither the standard input nor outputs are redirected), an interactive game is triggered. First thing the program will do is to ask for a bet: | |||
| ``` | |||
| LibreBlackjack v0.2+Δ | |||
| a free & open blackjack engine | |||
| Starting new hand #1 with bankroll 0 | |||
| <-- Bet? | |||
| > | |||
| ``` | |||
| So the user should enter a number, say "1" and then press Enter and then a game will be dealt: | |||
| ``` | |||
| Player's card is Q♥ | |||
| Dealer's up card is 10♠ | |||
| Player's card is Q♣ | |||
| Dealer's hole card is dealt | |||
| No blackjacks | |||
| -- Dealer's hand: -------- | |||
| _____ _____ | |||
| |10 | |#####| | |||
| | | |#####| | |||
| | ♠ | |#####| | |||
| | | |#####| | |||
| |___10| |#####| | |||
| Value: 10 | |||
| -- Player's hand -------- | |||
| _____ _____ | |||
| |Q | |Q | | |||
| | | | | | |||
| | ♥ | | ♣ | | |||
| | | | | | |||
| |____Q| |____Q| | |||
| Value: 20 | |||
| <-- Play? 20 10 | |||
| > | |||
| ``` | |||
| A flat-betting game can be played by passing `--flat_bet=true` through the command line. | |||
| # Commands | |||
| The dealer (he) and the player (she) “talk” through commands, which are ASCII strings sent through any of the different IPC mechanisms discussed in [Automated playing through IPC]. In the most basic case, a human player reads commands from the dealer from `blackjack`’s standard output and writes her commands into the dealer’s standard input. Those commands from the dealer that require a particular action from the player end with a quotation sign such as `bet?`, `insurance?` or `play?`. | |||
| All numerical values such as hand totals or bankrolls are given as decimal ASCII strings. | |||
| ## From the dealer to the player | |||
| ## From the player to the dealer | |||
| The following commands are available for the player for playing her hand. | |||
| include(input-particular.md) | |||
| The following are general commands in the sense that they can be sent from the player to the dealer at any moment of the game. | |||
| include(input-general.md) | |||
| # Configuration file | |||
| Libre Blackjacks reads a configuration file that contains | |||
| * settings about the rules of the game | |||
| - number of decks, | |||
| - whether if the dealer has to hit soft seventeen or not, | |||
| - blackjack payout, | |||
| - maximum bet allowed, | |||
| - etc... | |||
| * how the player is supposed to play | |||
| - number of hands | |||
| - whether a flat or variable bet is going to be used, | |||
| - etc... | |||
| * if there are any particular shoe arrangement, i.e. a predefined set of cards dealt in a certain order for instance to play one million hands of a sixteen against a dealer’s ten | |||
| * what kind of information is shown in the interactive session | |||
| - if ASCII-art cards are supposed to be shown, | |||
| - a real-time delay to make the game smoother, | |||
| - etc. | |||
| * how the automated player communicates with the dealer | |||
| - using standard input/output, | |||
| - FIFO named pipes, | |||
| - POSIX message queues, | |||
| - POSIX shared memory, | |||
| - etc... | |||
| The location of the configuration file can be given in the command line. If none is provided, a file named `blackjack.conf` in the current directory is used. If such file does not exists, the defaults values of each variable are used. Individual variables can be set from the command line by passing one or more times the option `--`configuration_variable`[=`*value*`]` in the [invocation]. | |||
| Comments can be inserted using either a hash `#` or a colon `;`. The following configuration file is the default provided in the main distribution tarball: | |||
| ```ini | |||
| # uncomment the following line to arrange cards | |||
| # arranged_cards = 1 5 14 9 27 | |||
| flat_bet = 1 # do not ask for bets | |||
| no_insurance = 1 # do not ask for insurance | |||
| decks = 1 # number of decks, negative means infinite | |||
| ``` | |||
| ## Variables and values | |||
| include(conf.md) | |||
| ## Dumb internal player | |||
| # Example automated players | |||
| The directory `players` contains a few examples of automated player, which are discussed in the following sections. A script `check.sh` runs some of them and compares the expected value of the bankroll relative to the number of hands which each player obtains with the theoretical expected value (according to the game rules and player’s strategy) within an allowed statistical uncertainty. This scripts writes the following table (actual values might vary depending on the random nature of the game): | |||
| include(../players/check.md) | |||
| The columns are | |||
| 1. Case name, as discussed below. | |||
| 2. Expected theoretical result in absolute units (i.e. -0.004 means -0.4%) | |||
| 3. Actual result obtained by Libre Blackjack in absolute units | |||
| 4. Estimated error equal to the standard deviation of the result | |||
| 5. Number of played hands per second | |||
| 6. Whether the result coincides or not with the theoretical value | |||
| include(players.md) | |||
| @@ -0,0 +1,505 @@ | |||
| @c The GNU Free Documentation License. | |||
| @center Version 1.3, 3 November 2008 | |||
| @c This file is intended to be included within another document, | |||
| @c hence no sectioning command or @node. | |||
| @display | |||
| Copyright @copyright{} 2000, 2001, 2002, 2007, 2008 Free Software Foundation, Inc. | |||
| @uref{http://fsf.org/} | |||
| Everyone is permitted to copy and distribute verbatim copies | |||
| of this license document, but changing it is not allowed. | |||
| @end display | |||
| @enumerate 0 | |||
| @item | |||
| PREAMBLE | |||
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| with or without modifying it, either commercially or noncommercially. | |||
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| This License is a kind of ``copyleft'', which means that derivative | |||
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| @item | |||
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| @item | |||
| VERBATIM COPYING | |||
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| @item | |||
| COPYING IN QUANTITY | |||
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| @item | |||
| MODIFICATIONS | |||
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| COMBINING DOCUMENTS | |||
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| sections Entitled ``Endorsements.'' | |||
| @item | |||
| COLLECTIONS OF DOCUMENTS | |||
| You may make a collection consisting of the Document and other documents | |||
| released under this License, and replace the individual copies of this | |||
| License in the various documents with a single copy that is included in | |||
| the collection, provided that you follow the rules of this License for | |||
| verbatim copying of each of the documents in all other respects. | |||
| You may extract a single document from such a collection, and distribute | |||
| it individually under this License, provided you insert a copy of this | |||
| License into the extracted document, and follow this License in all | |||
| other respects regarding verbatim copying of that document. | |||
| @item | |||
| AGGREGATION WITH INDEPENDENT WORKS | |||
| A compilation of the Document or its derivatives with other separate | |||
| and independent documents or works, in or on a volume of a storage or | |||
| distribution medium, is called an ``aggregate'' if the copyright | |||
| resulting from the compilation is not used to limit the legal rights | |||
| of the compilation's users beyond what the individual works permit. | |||
| When the Document is included in an aggregate, this License does not | |||
| apply to the other works in the aggregate which are not themselves | |||
| derivative works of the Document. | |||
| If the Cover Text requirement of section 3 is applicable to these | |||
| copies of the Document, then if the Document is less than one half of | |||
| the entire aggregate, the Document's Cover Texts may be placed on | |||
| covers that bracket the Document within the aggregate, or the | |||
| electronic equivalent of covers if the Document is in electronic form. | |||
| Otherwise they must appear on printed covers that bracket the whole | |||
| aggregate. | |||
| @item | |||
| TRANSLATION | |||
| Translation is considered a kind of modification, so you may | |||
| distribute translations of the Document under the terms of section 4. | |||
| Replacing Invariant Sections with translations requires special | |||
| permission from their copyright holders, but you may include | |||
| translations of some or all Invariant Sections in addition to the | |||
| original versions of these Invariant Sections. You may include a | |||
| translation of this License, and all the license notices in the | |||
| Document, and any Warranty Disclaimers, provided that you also include | |||
| the original English version of this License and the original versions | |||
| of those notices and disclaimers. In case of a disagreement between | |||
| the translation and the original version of this License or a notice | |||
| or disclaimer, the original version will prevail. | |||
| If a section in the Document is Entitled ``Acknowledgements'', | |||
| ``Dedications'', or ``History'', the requirement (section 4) to Preserve | |||
| its Title (section 1) will typically require changing the actual | |||
| title. | |||
| @item | |||
| TERMINATION | |||
| You may not copy, modify, sublicense, or distribute the Document | |||
| except as expressly provided under this License. Any attempt | |||
| otherwise to copy, modify, sublicense, or distribute it is void, and | |||
| will automatically terminate your rights under this License. | |||
| However, if you cease all violation of this License, then your license | |||
| from a particular copyright holder is reinstated (a) provisionally, | |||
| unless and until the copyright holder explicitly and finally | |||
| terminates your license, and (b) permanently, if the copyright holder | |||
| fails to notify you of the violation by some reasonable means prior to | |||
| 60 days after the cessation. | |||
| Moreover, your license from a particular copyright holder is | |||
| reinstated permanently if the copyright holder notifies you of the | |||
| violation by some reasonable means, this is the first time you have | |||
| received notice of violation of this License (for any work) from that | |||
| copyright holder, and you cure the violation prior to 30 days after | |||
| your receipt of the notice. | |||
| Termination of your rights under this section does not terminate the | |||
| licenses of parties who have received copies or rights from you under | |||
| this License. If your rights have been terminated and not permanently | |||
| reinstated, receipt of a copy of some or all of the same material does | |||
| not give you any rights to use it. | |||
| @item | |||
| FUTURE REVISIONS OF THIS LICENSE | |||
| The Free Software Foundation may publish new, revised versions | |||
| of the GNU Free Documentation License from time to time. Such new | |||
| versions will be similar in spirit to the present version, but may | |||
| differ in detail to address new problems or concerns. See | |||
| @uref{http://www.gnu.org/copyleft/}. | |||
| Each version of the License is given a distinguishing version number. | |||
| If the Document specifies that a particular numbered version of this | |||
| License ``or any later version'' applies to it, you have the option of | |||
| following the terms and conditions either of that specified version or | |||
| of any later version that has been published (not as a draft) by the | |||
| Free Software Foundation. If the Document does not specify a version | |||
| number of this License, you may choose any version ever published (not | |||
| as a draft) by the Free Software Foundation. If the Document | |||
| specifies that a proxy can decide which future versions of this | |||
| License can be used, that proxy's public statement of acceptance of a | |||
| version permanently authorizes you to choose that version for the | |||
| Document. | |||
| @item | |||
| RELICENSING | |||
| ``Massive Multiauthor Collaboration Site'' (or ``MMC Site'') means any | |||
| World Wide Web server that publishes copyrightable works and also | |||
| provides prominent facilities for anybody to edit those works. A | |||
| public wiki that anybody can edit is an example of such a server. A | |||
| ``Massive Multiauthor Collaboration'' (or ``MMC'') contained in the | |||
| site means any set of copyrightable works thus published on the MMC | |||
| site. | |||
| ``CC-BY-SA'' means the Creative Commons Attribution-Share Alike 3.0 | |||
| license published by Creative Commons Corporation, a not-for-profit | |||
| corporation with a principal place of business in San Francisco, | |||
| California, as well as future copyleft versions of that license | |||
| published by that same organization. | |||
| ``Incorporate'' means to publish or republish a Document, in whole or | |||
| in part, as part of another Document. | |||
| An MMC is ``eligible for relicensing'' if it is licensed under this | |||
| License, and if all works that were first published under this License | |||
| somewhere other than this MMC, and subsequently incorporated in whole | |||
| or in part into the MMC, (1) had no cover texts or invariant sections, | |||
| and (2) were thus incorporated prior to November 1, 2008. | |||
| The operator of an MMC Site may republish an MMC contained in the site | |||
| under CC-BY-SA on the same site at any time before August 1, 2009, | |||
| provided the MMC is eligible for relicensing. | |||
| @end enumerate | |||
| @page | |||
| @heading ADDENDUM: How to use this License for your documents | |||
| To use this License in a document you have written, include a copy of | |||
| the License in the document and put the following copyright and | |||
| license notices just after the title page: | |||
| @smallexample | |||
| @group | |||
| Copyright (C) @var{year} @var{your name}. | |||
| Permission is granted to copy, distribute and/or modify this document | |||
| under the terms of the GNU Free Documentation License, Version 1.3 | |||
| or any later version published by the Free Software Foundation; | |||
| with no Invariant Sections, no Front-Cover Texts, and no Back-Cover | |||
| Texts. A copy of the license is included in the section entitled ``GNU | |||
| Free Documentation License''. | |||
| @end group | |||
| @end smallexample | |||
| If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts, | |||
| replace the ``with@dots{}Texts.''@: line with this: | |||
| @smallexample | |||
| @group | |||
| with the Invariant Sections being @var{list their titles}, with | |||
| the Front-Cover Texts being @var{list}, and with the Back-Cover Texts | |||
| being @var{list}. | |||
| @end group | |||
| @end smallexample | |||
| If you have Invariant Sections without Cover Texts, or some other | |||
| combination of the three, merge those two alternatives to suit the | |||
| situation. | |||
| If your document contains nontrivial examples of program code, we | |||
| recommend releasing these examples in parallel under your choice of | |||
| free software license, such as the GNU General Public License, | |||
| to permit their use in free software. | |||
| @c Local Variables: | |||
| @c ispell-local-pdict: "ispell-dict" | |||
| @c End: | |||
| @@ -0,0 +1,4 @@ | |||
| divert(-1) | |||
| changequote([!,!]) | |||
| changecom([!/*!], [!*/!]) | |||
| divert(0)dnl | |||
| @@ -0,0 +1 @@ | |||
| @@ -0,0 +1,25 @@ | |||
| #!/bin/bash | |||
| src="main" | |||
| tag="op" | |||
| dir="../src" | |||
| kws=`grep "///${tag}+" ${dir}/${src}.cpp | awk '{print $1}' | awk -F+ '{print $2}' | uniq` | |||
| for kw in ${kws}; do | |||
| # option como definition list | |||
| grep "///${tag}+${kw}+option" ${dir}/${src}.cpp | cut -d" " -f2- | |||
| echo | |||
| # detailed description | |||
| # el cut saca los tags especiales | |||
| # el segundo se es para poder poner links como https:/\/ (sin la barra del medio gcc piensa que es un comentario) | |||
| echo -n ': ' | |||
| grep "///${tag}+${kw}+desc" ${dir}/${src}.cpp | cut -d" " -f2- | sed 's_/\\/_//_' | |||
| echo | |||
| echo | |||
| done | |||
| echo | |||
| @@ -0,0 +1 @@ | |||
| @@ -0,0 +1,33 @@ | |||
| if [ -z "$(which pandoc)" ]; then | |||
| echo "error: pandoc not installed" | |||
| exit 1 | |||
| fi | |||
| rm -f players.md | |||
| for i in $(cat players); do | |||
| echo $i | |||
| # grep 'define(case_title' ../players/${i}/README.m4 >> players.md | |||
| # awk '/> Difficulty.*/{t=1}t' ../players/${i}/README.m4 | grep -v Difficulty >> players.md | |||
| sed 's/title:/title_case:/' ../players/${i}/README.md |\ | |||
| grep -v ':::' |\ | |||
| grep -v '> Difficulty:' |\ | |||
| grep -v 'Index' |\ | |||
| grep -vw '\-\-\-\-\-\-\-' |\ | |||
| pandoc --shift-heading-level-by=1 --markdown-headings=atx -t markdown >> players.md | |||
| echo >> players.md | |||
| echo >> players.md | |||
| done | |||
| ./help.sh > help.md | |||
| # ./reference.sh bjinit va > conf.md | |||
| # ./reference.sh dealer ig > input-general.md | |||
| # ./reference.sh dealer ip > input-particular.md | |||
| pandoc help.md -t plain > help.txt | |||
| m4 ../version.m4 header.m4 blackjack.md | pandoc --toc --template template.texi -o blackjack.texi | |||
| # m4 header.m4 blackjack.md > tmp.md | |||
| # pandoc tmp.md --toc --template template.texi -o blackjack.texi | |||
| @@ -0,0 +1,60 @@ | |||
| > A [free](https://www.gnu.org/philosophy/free-sw.html) [Blackjack](https://en.wikipedia.org/wiki/Blackjack) back end inspired by [GNU Chess](https://www.gnu.org/software/chess/). | |||
| [Libre Blackjack](https://www.seamplex.com/blackjack) is a blackjack engine that emulates a dealer, deals (digital) cards and understands plain-text commands such as `hit` or `stand`. The basic idea is that one or more players can talk to Libre Blackjack either in an interactive or in an automated way through | |||
| * the standard input and/or output (optionally using named pipes or TCP (web)sockets with `netcat` or `gwsocket`), or | |||
| * C++ methods (optionally loaded at runtime from shared objects TBD). | |||
| These players can be actual human players playing in real-time through a front end (a GUI application, a web-based interface, a mobile app, etc.) or robots that implement a certain betting and playing strategy playing (i.e. card counting) as fast as possible to study and analyze game statistics. There is an internal player that reads the strategy from a text file and plays accordingly. It can also be used to play interactive [ASCII blackjack]. | |||
| ## Why | |||
| :::{.alert .alert-light} | |||
| > “I am often surprised that when people drive down two-lane roads, they will trust complete strangers in the oncoming lane not to swerve into their lane causing a head-on collision; but they will not trust mathematicians to create the correct strategy for Blackjack.” | |||
| > | |||
| > [Norman Wattenberger, Modern Blackjack, 2009]{.blockquote-footer} | |||
| ::: | |||
| With Libre Blackjack you do not have to trust other people anymore. You have a free blackjack engine which you can | |||
| 0. run as you wish, to see the results of billions of blackjack hands, | |||
| 1. study to see how it works and change it if you do not like it, | |||
| 2. share it with your friends and colleagues, and | |||
| 3. distribute copies of your modified versions. | |||
| If you do not know how to program, you have the _freedom_ to hire a programmer to do it for you. That is why [Libre Blackjack](https://www.seamplex.com/blackjack) is [free software](https://www.gnu.org/philosophy/free-sw.html). | |||
| ## How | |||
| Once you trust the blackjack engine is fair, you can model and simulate any blackjack situation you want, playing millions of times a certain hand (say a sixteen against a ten) in different ways (say hitting or standing) to obtain you own conclusions. You can even build the [basic strategy charts](https://wizardofodds.com/games/blackjack/strategy/4-decks/) from scratch to convince yourself there is no [flaw](https://wizardofodds.com/ask-the-wizard/blackjack/). | |||
| The main objective is research and optimization of playing and betting strategies depending on | |||
| * particular table rules (number of decks, hit on soft 17, double after split, etc.), | |||
| * card counting strategies | |||
| * risk of ruin | |||
| * removal of cards | |||
| * arranged shoes | |||
| These automatic players can range from simple no-bust or mimic-the-dealer hitters or standers, up to neural-networks trained players taking into account every card being dealt passing through basic strategy modified by traditional card counting mechanisms. | |||
| ## A note on the C++ implementation | |||
| The first Libre Blackjack version (v0.1) was written in C. This version (v0.2) is a re-implementation of nearly the same functionality but written completely from scratch in C++. I am not a fan of C++ and still prefer old plain C for most of my programming projects, but for the particular case of Libre Blackjack these advantages of C++ over C ought to be noted: | |||
| * the inheritance mechanisms of C++ and virtual methods allows to have generic dealer and player classes from which particular games (dealers) and strategies (players) can be instantiated. This way, Blackjack variations like | |||
| - [Spanish 21](https://wizardofodds.com/games/spanish-21/) | |||
| - [Down under Blackjack](https://wizardofodds.com/games/down-under-blackjack/) | |||
| - [Free Bet Blackjack](https://wizardofodds.com/games/free-bet-blackjack/) | |||
| - [Blackjack Switch](https://wizardofodds.com/games/blackjack/switch/) | |||
| or even the Spanish “Siete y medio” could be also implemented in the same framework (the card deck should also be changed though). But also playing variations like a dealer that exposes the hole card a certain amount of the time (say 1% or 2% of the hands) could also be studied by extending the base blackjack dealer class. | |||
| * the private members of the C++ classes allow information to be hidden between the dealer and the player, so a far better separation of information can be achieved. This also prevents “cheating” in players by looking at information which is not available for them (such as the dealer’s hole card or the content of the shoe). | |||
| * the virtual members of derived players and even be linked to other high-level programming language parsers (such as Python or Julia) allowing to use the vast variety of AI/ML libraries available for these languages to implement advanced playing strategies. | |||
| * the usage of STL containers, methods and algorithms allows for a faster and cleaner implementation of cards, hands, decks and shoes. | |||
| @@ -0,0 +1,5 @@ | |||
| 00-internal | |||
| 02-always-stand | |||
| 05-no-bust | |||
| 08-mimic-the-dealer | |||
| 20-basic-strategy | |||
| @@ -0,0 +1,64 @@ | |||
| \input texinfo @c -*-texinfo-*- | |||
| @c %**start of header | |||
| @documentencoding UTF-8 | |||
| $for(header-includes)$ | |||
| $header-includes$ | |||
| $endfor$ | |||
| @setfilename $infoname$.info | |||
| @set UPDATED $date$ | |||
| @set VERSION $version$ | |||
| @copying | |||
| This manual is for LibreBlackjack (version @value{VERSION}, @value{UPDATED}), | |||
| which is $desc$. | |||
| Copyright @copyright{} 2016-2020 Jeremy Theler. | |||
| @quotation | |||
| Permission is granted to copy, distribute and/or modify this document | |||
| under the terms of the GNU Free Documentation License, Version 1.3 or | |||
| any later version published by the Free Software Foundation; with no | |||
| Invariant Sections, with no Front-Cover Texts, and with no Back-Cover | |||
| Texts. A copy of the license is included in the section entitled | |||
| ``GNU Free Documentation License''. | |||
| @end quotation | |||
| @end copying | |||
| $if(strikeout)$ | |||
| @macro textstrikeout{text} | |||
| ~~\text\~~ | |||
| @end macro | |||
| $endif$ | |||
| @ifnottex | |||
| @paragraphindent 0 | |||
| @end ifnottex | |||
| $if(titlepage)$ | |||
| @titlepage | |||
| @title $title$ | |||
| @subtitle $subtitle$, $version$ | |||
| $for(author)$ | |||
| @author $author$ | |||
| $endfor$ | |||
| $if(date)$ | |||
| $date$ | |||
| @page | |||
| @vskip 0pt plus 1filll | |||
| @insertcopying | |||
| $endif$ | |||
| @end titlepage | |||
| $endif$ | |||
| $for(include-before)$ | |||
| $include-before$ | |||
| $endfor$ | |||
| $if(toc)$ | |||
| @contents | |||
| $endif$ | |||
| $body$ | |||
| $for(include-after)$ | |||
| $include-after$ | |||
| $endfor$ | |||
| @bye | |||
| @@ -17,46 +17,16 @@ and you will get the following report with the results of playing one million ha | |||
| ```yaml | |||
| --- | |||
| rules: | |||
| decks: 6 | |||
| hands: 1e+06 | |||
| hit_soft_17: 1 | |||
| double_after_split: 1 | |||
| blackjack_pays: 1.5 | |||
| rng_seed: -421186149 | |||
| number_of_burnt_cards: 0 | |||
| no_negative_bankroll: 0 | |||
| max_bet: 0 | |||
| penetration: 0.75 | |||
| penetration_sigma: 0.05 | |||
| cpu: | |||
| user: 1.88959 | |||
| system: 0.32027 | |||
| wall: 2.20904 | |||
| second_per_hand: 2.2e-06 | |||
| hands_per_second: 4.5e+05 | |||
| player: | |||
| wins: 0.445075 | |||
| pushes: 0.087039 | |||
| losses: 0.492821 | |||
| dealer_blackjacks: 0.047582 | |||
| player_blackjacks: 0.047375 | |||
| dealer_busts: 0.23537 | |||
| player_busts: 0.160637 | |||
| doubled_hands: 0.107207 | |||
| doubled_wins: 0.0613 | |||
| insured_hands: 0 | |||
| insured_wins: 0 | |||
| number_of_hands: 1e+06 | |||
| number_of_shuffles: 23215 | |||
| total_money_waged: 1.23935e+06 | |||
| worst_bankroll: -7212.5 | |||
| final_bankroll: -7111 | |||
| return: -0.007111 | |||
| variance: 1.32892 | |||
| deviation: 1.15279 | |||
| error: 0.00115279 | |||
| result: "(-0.7 ± 0.2) %" | |||
| result: "(-0.7 ± 0.3) %" | |||
| mean: -0.006799 | |||
| error: 0.00348707 | |||
| hands: 1e+06 | |||
| bankroll: -6799 | |||
| bustsPlayer: 0.139358 | |||
| bustsDealer: 0.239722 | |||
| wins: 0.448034 | |||
| pushes: 0.085913 | |||
| losses: 0.495532 | |||
| ... | |||
| ``` | |||
| @@ -10,7 +10,7 @@ title: Always stand | |||
| To play Blackjack as an “always-stander” run the following command: | |||
| ```terminal | |||
| yes stand | blackjack -n1e5 --flat_bet --no_insurance > /dev/null | |||
| yes stand | blackjack -n1e5 --flat_bet=true --no_insurance=true > /dev/null | |||
| ``` | |||
| The UNIX command `yes stand` writes the string “stand” repeteadly to the standard output, which is piped to the executable `blackjack` (assumed to be installed system-wide). The arguments tell Libre Blackjack to play one hundred thousand hands (`-n1e5`) using a flat bet (`flat_bet`, it defaults to a unit bet in each hand) and without asking for insurance if the dealer shows an ace (`no_insurance`). As there is no `blackjack.conf` file, the rules are---as expected---the default ones (see the documentation for details). | |||
| @@ -25,46 +25,16 @@ This example is only one-way (i.e. the player ignores what the dealer says) so i | |||
| ```yaml | |||
| --- | |||
| rules: | |||
| decks: 6 | |||
| hands: 100000 | |||
| hit_soft_17: 1 | |||
| double_after_split: 1 | |||
| blackjack_pays: 1.5 | |||
| rng_seed: -2067081387 | |||
| number_of_burnt_cards: 0 | |||
| no_negative_bankroll: 0 | |||
| max_bet: 0 | |||
| penetration: 0.75 | |||
| penetration_sigma: 0.05 | |||
| cpu: | |||
| user: 0.238384 | |||
| system: 0.226465 | |||
| wall: 0.462519 | |||
| second_per_hand: 4.6e-06 | |||
| hands_per_second: 2.2e+05 | |||
| player: | |||
| wins: 0.38547 | |||
| pushes: 0.04744 | |||
| losses: 0.56709 | |||
| dealer_blackjacks: 0.04749 | |||
| player_blackjacks: 0.04803 | |||
| dealer_busts: 0.27168 | |||
| player_busts: 0 | |||
| doubled_hands: 0 | |||
| doubled_wins: 0 | |||
| insured_hands: 0 | |||
| insured_wins: 0 | |||
| number_of_hands: 100000 | |||
| number_of_shuffles: 2070 | |||
| total_money_waged: 100000 | |||
| worst_bankroll: -15870.5 | |||
| final_bankroll: -15868 | |||
| return: -0.15868 | |||
| variance: 0.984727 | |||
| deviation: 0.992334 | |||
| error: 0.00313804 | |||
| result: "(-15.9 ± 0.6) %" | |||
| result: "(-15.8 ± 0.9) %" | |||
| mean: -0.157675 | |||
| error: 0.00940803 | |||
| hands: 100000 | |||
| bankroll: -15767.5 | |||
| bustsPlayer: 0 | |||
| bustsDealer: 0.27344 | |||
| wins: 0.38585 | |||
| pushes: 0.04807 | |||
| losses: 0.56608 | |||
| ... | |||
| ``` | |||
| @@ -1 +1 @@ | |||
| yes stand | blackjack -n1e5 --flat_bet --no_insurance > /dev/null | |||
| yes stand | blackjack -n1e5 --flat_bet=true --no_insurance=true > /dev/null | |||
| @@ -16,9 +16,7 @@ mkfifo fifo | |||
| Then we execute `blackjack`, piping its output to the player (say `no-bust.pl`) and reading the standard input from `fifo`, whilst at the same time we redirect the player's standard output to `fifo`: | |||
| ```terminal | |||
| if test ! -e fifo; then | |||
| mkfifo fifo | |||
| fi | |||
| rm -f fifo; mkfifo fifo | |||
| blackjack -n1e5 < fifo | ./no-bust.pl > fifo | |||
| ``` | |||
| @@ -32,9 +30,8 @@ STDOUT->autoflush(1); | |||
| while ($command ne "bye") { | |||
| # do not play more than a number of commands | |||
| # if the argument -n was not passed to blackjack | |||
| if ($i++ == 123456789) { | |||
| if ($i++ == 1234567) { | |||
| print "quit\n"; | |||
| exit; | |||
| } | |||
| # read and process the commands | |||
| @@ -45,10 +42,8 @@ while ($command ne "bye") { | |||
| } elsif ($command eq "insurance?") { | |||
| print "no\n"; | |||
| } elsif ($comm eq "play?") { | |||
| print "count\n"; | |||
| chomp($count = <STDIN>); # the count | |||
| chomp($play = <STDIN>); # again the "play?" query | |||
| if ($count < 12) { | |||
| @tokens = split(/ /, $command); | |||
| if ($tokens[1] < 12) { | |||
| print "hit\n"; | |||
| } else { | |||
| print "stand\n"; | |||
| @@ -62,18 +57,20 @@ The very same player may be implemented as a shell script: | |||
| ```bash | |||
| #!/bin/sh | |||
| i=0 | |||
| while read command | |||
| do | |||
| if test "${command}" = 'bye'; then | |||
| i=$((i+1)) | |||
| if test ${i} -ge 12345; then | |||
| echo "quit" | |||
| elif test "${command}" = 'bye'; then | |||
| exit | |||
| elif test "${command}" = 'bet?'; then | |||
| echo 1 | |||
| elif test "${command}" = 'insurance?'; then | |||
| echo "no" | |||
| elif test "`echo ${command} | cut -c-5`" = 'play?'; then | |||
| echo "count" | |||
| read count | |||
| read play # blackjack will ask again for 'play?' | |||
| elif test "$(echo ${command} | cut -c-5)" = 'play?'; then | |||
| count=$(echo ${command} | cut -f2 -d" ") | |||
| if test ${count} -lt 12; then | |||
| echo "hit" | |||
| else | |||
| @@ -86,24 +83,10 @@ done | |||
| To check these two players give the same results, make them play against Libre Blackjack with the same seed (say one) and send the YAML report to two different files: | |||
| ```terminal | |||
| blackjack -n1e3 --rng_seed=1 --yaml_report=perl.yml \ | |||
| < fifo | ./no-bust.pl > fifo | |||
| blackjack -n1e3 --rng_seed=1 --yaml_report=shell.yml \ | |||
| < fifo | ./no-bust.sh > fifo | |||
| blackjack -n1e5 --rng_seed=1 --report_file_path=perl.yml < fifo | ./no-bust.pl > fifo | |||
| blackjack -n1e5 --rng_seed=1 --report_file_path=shell.yml < fifo | ./no-bust.awk > fifo | |||
| diff perl.yml shell.yml | |||
| 15,19c15,19 | |||
| < user: 0 | |||
| < system: 0.022603 | |||
| < wall: 0.034317 | |||
| < second_per_hand: 3.4e-05 | |||
| < hands_per_second: 2.9e+04 | |||
| --- | |||
| > user: 0.06838 | |||
| > system: 0.13676 | |||
| > wall: 11.1446 | |||
| > second_per_hand: 1.1e-02 | |||
| > hands_per_second: 9.0e+01 | |||
| ``` | |||
| As expected, the reports are the same. They just differ in the speed because the shell script is orders of magnitude slower than its Perl-based counterpart. | |||
| @@ -1,3 +1,3 @@ | |||
| ../../blackjack -n100000 --rng_seed=1 --yaml_report=perl.yml < fifo | ./no-bust.pl > fifo | |||
| ../../blackjack -n100000 --rng_seed=1 --yaml_report=shell.yml < fifo | ./no-bust.awk > fifo | |||
| # diff perl.yml shell.yml | |||
| blackjack -n1e5 --rng_seed=1 --report_file_path=perl.yml < fifo | ./no-bust.pl > fifo | |||
| blackjack -n1e5 --rng_seed=1 --report_file_path=shell.yml < fifo | ./no-bust.awk > fifo | |||
| diff perl.yml shell.yml | |||
| @@ -0,0 +1,12 @@ | |||
| --- | |||
| result: "(-7.6 ± 0.9) %" | |||
| mean: -0.076185 | |||
| error: 0.00943779 | |||
| hands: 100000 | |||
| bankroll: -7618.5 | |||
| bustsPlayer: 0 | |||
| bustsDealer: 0.27408 | |||
| wins: 0.42048 | |||
| pushes: 0.06047 | |||
| losses: 0.51905 | |||
| ... | |||
| @@ -1,4 +1,2 @@ | |||
| if test ! -e fifo; then | |||
| mkfifo fifo | |||
| fi | |||
| rm -f fifo; mkfifo fifo | |||
| blackjack -n1e5 < fifo | ./no-bust.pl > fifo | |||
| @@ -0,0 +1,12 @@ | |||
| --- | |||
| result: "(-7.6 ± 0.9) %" | |||
| mean: -0.076185 | |||
| error: 0.00943779 | |||
| hands: 100000 | |||
| bankroll: -7618.5 | |||
| bustsPlayer: 0 | |||
| bustsDealer: 0.27408 | |||
| wins: 0.42048 | |||
| pushes: 0.06047 | |||
| losses: 0.51905 | |||
| ... | |||
| @@ -14,15 +14,7 @@ This time, the configuration file `blackjack.conf` is used. If a file with this | |||
| Now, there are two options that tell Libre Blackjack how the player is going to talk to the backend: `player2dealer` and `dealer2player`. The first one sets the communication mechanism from the player to the dealer (by default is `blackjack`’s standard input), and the second one sets the mechanism from the dealer to the player (by default `blackjack`’s standard output). In this case, the configuration file reads: | |||
| ```ini | |||
| hands = 1e5 | |||
| decks = 6 | |||
| hit_soft_17 = 1 | |||
| # uncomment to obtain the same cards each time | |||
| # rng_seed = 1 | |||
| player2dealer = fifo mimic_p2d | |||
| dealer2player = fifo mimic_d2p | |||
| buffered_fifo = 1 | |||
| h17 = true | |||
| ``` | |||
| This means that two FIFOs (a.k.a. named pipes) are to be used for communication, `player2dealer` from the player to the dealer and `dealer2player` for the dealer to the player. If these FIFOs do not exist, they are created by `blackjack` upon execution. | |||
| @@ -44,10 +36,9 @@ $ ./mimic-the-dealer.awk < dealer2player > player2dealer | |||
| Both dealer and player may be run in the same terminal putting the first one on the background: | |||
| ```terminal | |||
| rm -f mimic_d2p mimic_p2d | |||
| mkfifo mimic_d2p mimic_p2d | |||
| blackjack & | |||
| gawk -f mimic-the-dealer.awk < mimic_d2p > mimic_p2d | |||
| rm -f d2p p2d; mkfifo d2p p2d | |||
| gawk -f mimic-the-dealer.awk < d2p > p2d & | |||
| blackjack -n1e5 > d2p < p2d | |||
| ``` | |||
| To understand the decisions taken by the player, we have to remember that when Libre Blackjack receives the command `count` asking for the current player's count, it returns a positive number for hard hands and a negative number for soft hands. The instructions `fflush()` are needed in order to avoid deadlocks on the named pipes: | |||
| @@ -67,9 +58,8 @@ function abs(x){return ( x >= 0 ) ? x : -x } | |||
| } | |||
| /play\?/ { | |||
| count = $2 | |||
| # mimic the dealer: hit until 17 (hit soft 17) | |||
| if (abs(count) < 17 || count == -17) { # soft hands are negative | |||
| if (abs($2) < 17 || $2 == -17) { # soft hands are negative | |||
| print "hit"; | |||
| } else { | |||
| print "stand"; | |||
| @@ -84,46 +74,16 @@ function abs(x){return ( x >= 0 ) ? x : -x } | |||
| ```yaml | |||
| --- | |||
| rules: | |||
| decks: 6 | |||
| hands: 100000 | |||
| hit_soft_17: 1 | |||
| double_after_split: 1 | |||
| blackjack_pays: 1.5 | |||
| rng_seed: -1448949563 | |||
| number_of_burnt_cards: 0 | |||
| no_negative_bankroll: 0 | |||
| max_bet: 0 | |||
| penetration: 0.75 | |||
| penetration_sigma: 0.05 | |||
| cpu: | |||
| user: 0.631905 | |||
| system: 1.19576 | |||
| wall: 2.15273 | |||
| second_per_hand: 2.2e-05 | |||
| hands_per_second: 4.6e+04 | |||
| player: | |||
| wins: 0.41044 | |||
| pushes: 0.09695 | |||
| losses: 0.49261 | |||
| dealer_blackjacks: 0.04658 | |||
| player_blackjacks: 0.04663 | |||
| dealer_busts: 0.18984 | |||
| player_busts: 0.27268 | |||
| doubled_hands: 0 | |||
| doubled_wins: 0 | |||
| insured_hands: 0 | |||
| insured_wins: 0 | |||
| number_of_hands: 100000 | |||
| number_of_shuffles: 2326 | |||
| total_money_waged: 100000 | |||
| worst_bankroll: -5996.5 | |||
| final_bankroll: -5994.5 | |||
| return: -0.059945 | |||
| variance: 0.955017 | |||
| deviation: 0.97725 | |||
| error: 0.00309034 | |||
| result: "(-6.0 ± 0.6) %" | |||
| result: "(-5.7 ± 0.9) %" | |||
| mean: -0.05716 | |||
| error: 0.00926292 | |||
| hands: 100000 | |||
| bankroll: -5716 | |||
| bustsPlayer: 0.27064 | |||
| bustsDealer: 0.18905 | |||
| wins: 0.41088 | |||
| pushes: 0.09888 | |||
| losses: 0.49024 | |||
| ... | |||
| ``` | |||
| @@ -1,4 +1,3 @@ | |||
| rm -f d2p p2d | |||
| mkfifo d2p p2d | |||
| rm -f d2p p2d; mkfifo d2p p2d | |||
| gawk -f mimic-the-dealer.awk < d2p > p2d & | |||
| blackjack -n1e5 > d2p < p2d | |||
| @@ -6,9 +6,9 @@ title: Example players for LibreBlackjack | |||
| The subdirectory `players` contains some automatic players that play against LibreBlackjack. These players are coded in different languages and communicate with LibreBlackjack in a variety of ways in order to illustrate the design basis: | |||
| * [`00-internal`](00-internal) uses the internal player (coded in C++) that defaults to playing one million hands of basic strategy | |||
| * [`00-internal`](00-internal) uses the internal player that defaults to playing one million hands of basic strategy | |||
| * [`02-always-stand`](02-always-stand), using the UNIX tool `yes` this player always says “stand” into the standard output (which is piped to libreblackjack’s standard input) no matter what the cards are | |||
| * [`05-no-bust`](05-no-bust) is a PERL-based player does not bust (i.e. hits if the hard total is less than twelve) that receives the cards through the standard input but draws or stands using a FIFO to talk back to the dealer. There are also implementation in AWK (similar speed) and in a pure Bash script (10x slower) | |||
| * [`05-no-bust`](05-no-bust) is a PERL-based player does not bust (i.e. hits if the hard total is less than twelve) that receives tha cards through the standard input but draws or stands using a FIFO to talk back to the dealer | |||
| * [`08-mimic-the-dealer`](08-mimic-the-dealer) does tha same the dealer do (hits soft seventeens). It is implemented in AWK using two FIFOs. | |||
| * [`20-basic-strategy`](20-basic-strategy) derives the basic strategy from scratch in less than one minute by calling the internal player successively with different strategy files from a shell script. | |||
| * [`20-basic-strategy`](20-basic-strategy) derives the basic strategy from scratch in less than one minute. | |||
| @@ -0,0 +1,6 @@ | |||
| Case | Expected | Result | Error | Status | |||
| ----------------------- | ------------- | -------------- | ------------- | ------- | |||
| Internal player | -0.0065 | -0.008294 | 0.00348423 | ok | |||
| Always stand | -0.150 | -0.155945 | 0.0094198 | ok | |||
| No-bust strategy | -0.075 | -0.078935 | 0.00943574 | ok | |||
| Mimic the dealer | -0.055 | -0.056205 | 0.0092778 | ok | |||
| @@ -0,0 +1,71 @@ | |||
| #!/bin/bash | |||
| if [ -z "$(which gawk)" ]; then | |||
| echo "error: gawk is not installed" | |||
| exit 1 | |||
| fi | |||
| # get into the correct PWD | |||
| if [ ! -f ./header.m4 ]; then | |||
| cd players | |||
| fi | |||
| if [ ! -f ./header.m4 ]; then | |||
| echo "error: call me from the players directory" | |||
| exit 1 | |||
| fi | |||
| # ordered cases | |||
| cases="00-internal 02-always-stand 05-no-bust 08-mimic-the-dealer" | |||
| # fancy names | |||
| declare -A names=(\ | |||
| ["00-internal"]="Internal player" \ | |||
| ["02-always-stand"]="Always stand" \ | |||
| ["05-no-bust"]="No-bust strategy" \ | |||
| ["08-mimic-the-dealer"]="Mimic the dealer") | |||
| # expected results | |||
| declare -A expected=(\ | |||
| ["00-internal"]="-0.0065" \ | |||
| ["02-always-stand"]="-0.150" \ | |||
| ["05-no-bust"]="-0.075" \ | |||
| ["08-mimic-the-dealer"]="-0.055") | |||
| # allowed deviation | |||
| sigma=0.02 | |||
| # if there is something on the commandline, use that one, otherwise the expected keys | |||
| if test ! -z "$1"; then | |||
| player=$(basename $1) # remove trailing '/' | |||
| else | |||
| player=${cases} | |||
| fi | |||
| echo 'Case | Expected | Result | Error | Status' | tee check.md | |||
| echo '----------------------- | ------------- | -------------- | ------------- | -------' | tee -a check.md | |||
| for i in ${player}; do | |||
| if test -d ${i} -a -x ${i}/run.sh; then | |||
| cd ${i} | |||
| if test $(echo "${names[${i}]}" | wc -c) -gt 16 ; then | |||
| sep="\\t" | |||
| else | |||
| sep="\\t\\t" | |||
| fi | |||
| echo -ne ${names[${i}]}${sep}'| '${expected["${i}"]}\\t'| ' | |||
| ./run.sh 1>/dev/null 2> ../${i}.yaml | |||
| return=$(grep mean ../${i}.yaml | awk '{print $2}') | |||
| error=$(grep error ../${i}.yaml | awk '{print $2}') | |||
| hands_per_second=$(grep hands_per_second ../${i}.yaml | awk '{print $2}') | |||
| echo -ne ${return}\\t' | '${error}\\t' | '${hands_per_second}' | ' | |||
| status=$(echo ${return} | awk -v e=${expected["${i}"]} -v s=${sigma} 'END {ok = ($1>(e-s)&&$1<(e+s)); print ok?"ok":"failed"; exit !ok }') | |||
| result=$? | |||
| cd .. | |||
| echo ${status} | |||
| echo -e "${names[${i}]}${sep}| ${expected["${i}"]}\\t| ${return}\\t | ${error}\\t | ${status}" >> check.md | |||
| else | |||
| # echo "skipped ${i}" | |||
| result=77 | |||
| fi | |||
| done | |||
| @@ -0,0 +1,8 @@ | |||
| divert(-1) | |||
| changequote([X,X]) | |||
| changecom([X/*X], [X*/X]) | |||
| define(case_nav, ------- | |||
| :::{.text-center} | |||
| [Previous](../case_prev) | [Index](../) | [Next](../case_next) | |||
| :::) | |||
| divert(0)dnl | |||
| @@ -0,0 +1,27 @@ | |||
| #!/bin/bash | |||
| declare -A prev | |||
| declare -A next | |||
| current_prev="" | |||
| i=1 | |||
| for dir in *; do | |||
| if [ -e ${dir}/README.m4 ]; then | |||
| cases[${i}]=$dir | |||
| next[$((${i} - 1))]=$dir | |||
| prev[${i}]=$current_prev | |||
| current_prev=${dir} | |||
| i=$((${i} + 1)) | |||
| fi | |||
| done | |||
| for i in $(seq 1 ${#cases[*]}); do | |||
| echo $i ${cases[${i}]} | |||
| cd ${cases[${i}]} | |||
| difficulty=`echo ${cases[${i}]} | cut -c-2` | |||
| m4 -Dcase_difficulty=${difficulty} \ | |||
| -Dcase_prev=${prev[${i}]} \ | |||
| -Dcase_next=${next[${i}]} \ | |||
| ../header.m4 README.m4 > README.md | |||
| cd .. | |||
| done | |||