| // create a new hand | // create a new hand | ||||
| PlayerHand newHand; | PlayerHand newHand; | ||||
| newHand.id = player->currentHand->id + 1; | |||||
| newHand.id = player->hands.size() + 1; | |||||
| newHand.bet = player->currentHand->bet; | newHand.bet = player->currentHand->bet; | ||||
| player->total_money_waged += player->currentHand->bet; | player->total_money_waged += player->currentHand->bet; | ||||
| } | } | ||||
| std::cout << std::endl; | std::cout << std::endl; | ||||
| std::cout << "hand id = " << hand->id << std::endl; | |||||
| // std::cout << "hand id = " << hand->id << std::endl; | |||||
| for (auto c : hand->cards) { | for (auto c : hand->cards) { | ||||
| if (color && (card[c].suit == Suit::Diamonds || card[c].suit == Suit::Hearts)) { | if (color && (card[c].suit == Suit::Diamonds || card[c].suit == Suit::Hearts)) { |