/*------------ -------------- -------- --- ----- --- -- - - * Libre Blackjack - configuration handling * * Copyright (C) 2020 jeremy theler * * This file is part of Libre Blackjack. * * Libre Blackjack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Libre Blackjack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Libre Blackjack. If not, see . *------------------- ------------ ---- -------- -- - - - */ #ifndef CONF_H #define CONF_H #include #include #include class Configuration { public: Configuration(int, char **); ~Configuration(); int readConfigFile(std::string, bool = false); bool exists(std::string key) { return (data.count(key) != 0); } bool set(bool *, std::list); bool set(int *, std::list); bool set(unsigned int *, std::list); bool set(long unsigned int *, std::list); bool set(double *, std::list); bool set(std::string &, std::list); void show(void); bool getBool(std::string); int getInt(std::string); std::string getString(std::string); std::string getDealerName(void) { return dealer; }; std::string getPlayerName(void) { return player; }; unsigned int max_incorrect_commands = 10; std::string report_file_path; // TODO: unsigned int hands_per_char = false; bool show_help = false; bool show_version = false; private: std::map data; std::string configFilePath = "./blackjack.conf"; bool explicitConfigFile = false; std::string dealer; std::string player; // bool show_bar = false; // bool bar_already_alloced = false; }; #endif