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- /*------------ -------------- -------- --- ----- --- -- - -
- * Libre Blackjack - base classes
- *
- * Copyright (C) 2020 jeremy theler
- *
- * This file is part of Libre Blackjack.
- *
- * Libre Blackjack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Libre Blackjack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Libre Blackjack. If not, see <http://www.gnu.org/licenses/>.
- *------------------- ------------ ---- -------- -- - - -
- */
-
- #ifndef BASE_H
- #define BASE_H
-
- #include <string>
- #include <list>
- #include <random>
- #include <cmath>
-
- namespace Libreblackjack {
- void shortversion(void);
- void help(const char *);
- void copyright(void);
- }
-
- // TODO: namespace
-
- enum class DealerAction {
- None,
- StartNewHand,
- AskForBets,
- DealPlayerFirstCard,
- AskForInsurance,
- CheckforBlackjacks,
- AskForPlay,
- MoveOnToNextHand,
- HitDealerHand,
- };
-
- enum class PlayerActionRequired {
- None,
- Bet,
- Insurance,
- Play
- };
-
- enum class PlayerActionTaken {
- None,
- // common
- Quit,
- Help,
- Count,
- UpcardValue,
- Bankroll,
- Hands,
- Table,
- // particular
- Bet,
- Insure,
- DontInsure,
- Stand,
- Double,
- Split,
- Hit,
- };
-
- enum class Info {
- None,
- InvalidBet,
- NewHand,
- Shuffle,
- CardPlayer,
- CardDealer,
- CardDealerRevealsHole,
- DealerBlackjack,
- PlayerWinsInsurance,
- PlayerBlackjackAlso,
- PlayerPushes,
- PlayerLosses,
- PlayerBlackjack,
- PlayerWins,
- NoBlackjacks,
- PlayerBustsAllHands,
- DealerBusts,
- Help,
- Bye,
- };
-
- // alphabetically-sorted
- enum class Suit {
- Clubs = 0,
- Diamonds = 1,
- Hearts = 2,
- Spades = 3
- };
-
-
- class Card {
- public:
- Card(unsigned int);
- ~Card() { };
- // TODO: delete copy & move
-
- // TODO: decidir si conviene usar getters o public members
- Suit getSuit() { return suit; };
- unsigned int getNumber() { return number; };
- unsigned int getValue() { return value; };
-
- std::string getNumberASCII() { return numberASCII; };
- std::string getSuitUTF8() { return suitUTF8; };
-
- Suit suit;
- unsigned int number;
- unsigned int value;
-
- std::string ascii() {
- return numberASCII + suitASCII;
- }
- std::string utf8(bool single = false) {
- return single ? singleUTF8 : numberASCII + suitUTF8;
- }
- std::string text();
-
- private:
- std::string numberASCII;
- std::string suitASCII;
- std::string suitUTF8;
- std::string suitName;
- std::string singleUTF8;
- };
-
- // TODO: static inside a class
- extern Card card[52];
-
- class Hand {
- public:
- std::list<int> cards;
-
- // inline on purpose
- int total() {
- unsigned int soft = 0;
- unsigned int n = 0;
- unsigned int value = 0;
- for (auto tag : cards) {
- value = card[tag].value;
- n += value;
- soft += (value == 11);
- }
-
- // this loop should be only executed once if everything works fine
- while (n > 21 && soft > 0){
- n -= 10;
- soft--;
- }
-
- return (soft)?(-n):(n);
- };
-
- // inline on purpose
- bool blackjack() {
- return (std::abs(total()) == 21 && cards.size() == 2);
- };
-
- // inline on purpose
- bool busted() {
- return (std::abs(total()) > 21);
- }
- };
-
- class PlayerHand : public Hand {
- public:
- int bet = 0;
- int id = 0;
- bool insured = false;
- bool doubled = false;
- };
-
- class Player {
- public:
- Player() = default;
- virtual ~Player() = default;
- // delete copy and move constructors
- Player(Player&) = delete;
- Player(const Player&) = delete;
- Player(Player &&) = delete;
- Player(const Player &&) = delete;
-
- virtual int play() = 0;
- virtual void info(Info = Info::None, int = 0) = 0;
-
- PlayerActionRequired actionRequired = PlayerActionRequired::None;
- PlayerActionTaken actionTaken = PlayerActionTaken::None;
-
- bool bustedAllHands = false;
-
- unsigned int currentSplits = 0;
-
- unsigned int currentBet = 0;
- unsigned int n_hands = 0; // this is different from the dealer's due to splitting
-
- unsigned int handsInsured = 0;
- unsigned int handsDoubled = 0;
- unsigned int blackjacksPlayer = 0;
- unsigned int blackjacksDealer = 0;
-
- unsigned int bustsPlayer = 0;
- unsigned int bustsDealer = 0;
-
- unsigned int wins = 0;
- unsigned int winsInsured = 0;
- unsigned int winsDoubled = 0;
- unsigned int winsBlackjack = 0;
-
- unsigned int pushes = 0;
- unsigned int losses = 0;
- // TODO: blackjack_pushes?
-
- unsigned int flat_bet = 1;
- bool no_insurance = false;
- bool always_insure = false;
-
- double bankroll = 0;
- double worst_bankroll = 0;
- double total_money_waged = 0;
- double current_result = 0;
- double mean = 0;
- double M2 = 0;
- double variance = 0;
-
- std::list<PlayerHand> hands;
- std::list<PlayerHand>::iterator currentHand;
-
- Hand dealerHand;
-
- };
-
- class Dealer {
- public:
- Dealer() = default;
- virtual ~Dealer() = default;
- // delete copy and move constructors
- Dealer(Dealer&) = delete;
- Dealer(const Dealer&) = delete;
- Dealer(Dealer &&) = delete;
- Dealer(const Dealer &&) = delete;
-
- // maybe this first one does not need to be deleted
- virtual void shuffle() = 0;
- virtual void deal(Player *) = 0;
- virtual unsigned int drawCard(Hand * = nullptr) = 0;
- virtual int process(Player *) = 0;
-
- /*
- void setNextAction(DealerAction a) {
- next_action = a;
- }
-
- void getNextAction(DealerAction a) {
- next_action = a;
- }
- */
- bool finished(void) {
- return done;
- }
-
- bool finished(bool d) {
- return (done = d);
- }
-
- bool done = false;
- DealerAction nextAction = DealerAction::None;
-
- // TODO: most of the games will have a single element, but maybe
- // there are games where the dealer has more than one hand
- // std::list <Hand> hands;
- Hand hand;
-
- };
-
- #endif
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