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- * version and copyright
- * messages implemented on the player's side
- * arranged shoes
- * deterministic seeds
- * name of the game the dealer deals
- * name of the games the player can play
- * delays?
- * dealers
- * ENHC
- * blackjack switch
- * blackjack under?
- * siete y medio
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- * multithreading
- * use of const and restrict
- * runtime-linked players in shared objects
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