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render hands only on player's side

master
gtheler 5 anos atrás
pai
commit
2b4613ef48
6 arquivos alterados com 76 adições e 114 exclusões
  1. +0
    -1
      Makefile.am
  2. +0
    -90
      src/base.cpp
  3. +1
    -3
      src/base.h
  4. +1
    -17
      src/blackjack.cpp
  5. +72
    -3
      src/tty.cpp
  6. +2
    -0
      src/tty.h

+ 0
- 1
Makefile.am Ver arquivo

@@ -18,7 +18,6 @@ blackjack_LDADD = $(all_libraries)
blackjack_SOURCES = \
src/main.cpp \
src/conf.cpp \
src/base.cpp \
src/blackjack.cpp \
src/cards.cpp \
src/stdinout.cpp \

+ 0
- 90
src/base.cpp Ver arquivo

@@ -1,90 +0,0 @@
/*------------ -------------- -------- --- ----- --- -- - -
* Libre Blackjack - base classes
*
* Copyright (C) 2020 jeremy theler
*
* This file is part of Libre Blackjack.
*
* Libre Blackjack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Libre Blackjack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Libre Blackjack. If not, see <http://www.gnu.org/licenses/>.
*------------------- ------------ ---- -------- -- - - -
*/

#include <iostream>
#include "base.h"

void Hand::render(bool holeCardShown) {

for (auto it : cards) {
std::cout << " _____ ";
}
std::cout << std::endl;
unsigned int i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "|" << card[it].getNumberASCII() << ((card[it].number != 10)?" ":"") << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| " << card[it].getSuitUTF8() << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "|___" << ((card[it].number != 10)?"_":"") << card[it].getNumberASCII() << "| ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
return;
}

+ 1
- 3
src/base.h Ver arquivo

@@ -137,7 +137,7 @@ extern Card card[52];

class Hand {
public:
std::list<unsigned int> cards;
std::list<int> cards;

// inline on purpose
int total() {
@@ -168,8 +168,6 @@ class Hand {
bool busted() {
return (abs(total()) > 21);
}
void render(bool = true);
};
class PlayerHand : public Hand {

+ 1
- 17
src/blackjack.cpp Ver arquivo

@@ -283,9 +283,6 @@ void Blackjack::deal(Player *player) {
player->actionRequired = PlayerActionRequired::Play;
nextAction = DealerAction::AskForPlay;
// hand.render(hand.holeCardShown);
// player->currentHand->render();
std::cout << "dealer upcard is " << card[upCard].utf8() << std::endl;
std::cout << "your total is " << player->currentHand->total() << std::endl;
std::cout << "play please" << std::endl;
@@ -301,7 +298,6 @@ void Blackjack::deal(Player *player) {
} else {
std::cout << "card_player " << card[playerCard].utf8() << std::endl;
}
// player->currentHand->render();

if (player->currentHand->total() == 21) {
player->actionRequired = PlayerActionRequired::None;
@@ -327,8 +323,6 @@ void Blackjack::deal(Player *player) {
std::cout << "card_dealer_hole " << card[holeCard].utf8() << std::endl;
hand.holeCardShown = true;
std::cout << "dealer_hand" << std::endl;
// hand.render(hand.holeCardShown);
// TODO: no tengo que sacarle todo el dinero?
player->actionRequired = PlayerActionRequired::None;
@@ -347,8 +341,6 @@ void Blackjack::deal(Player *player) {
std::cout << "card_dealer_hole" << card[holeCard].utf8() << std::endl;
hand.holeCardShown = true;

// hand.render(hand.holeCardShown);

// TODO: print "soft"
std::cout << "dealer_count " << hand.total() << std::endl;

@@ -357,7 +349,6 @@ void Blackjack::deal(Player *player) {
while (((abs(dealerTotal) < 17 || (hit_soft_17 && dealerTotal == -17))) && hand.busted() == 0) {
unsigned int dealerCard = drawCard(&hand);
std::cout << "card_dealer " << card[dealerCard].utf8() << std::endl;
// hand.render(hand.holeCardShown);
dealerTotal = abs(hand.total());
std::cout << "dealer_count " << dealerTotal << std::endl;
@@ -482,10 +473,7 @@ int Blackjack::process(Player *player) {
return 0;
break;
case PlayerActionTaken::Table:
hand.render(hand.holeCardShown);
for (auto playerHand : player->hands) {
playerHand.render();
}
std::cout << "TODO" << std::endl;
return 0;
break;
case PlayerActionTaken::None:
@@ -566,7 +554,6 @@ int Blackjack::process(Player *player) {
playerCard = drawCard(&(*player->currentHand));
unsigned int playerTotal = player->currentHand->total();
std::cout << "card_player" << card[playerCard].utf8() << std::endl;
player->currentHand->render();
std::cout << "player_total " << playerTotal << std::endl;

@@ -630,7 +617,6 @@ int Blackjack::process(Player *player) {
// deal a card to the first hand
playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player_second " << card[playerCard].utf8() << std::endl;
player->currentHand->render();

// aces get dealt only one card
// also, if the player gets 21 then we move on to the next hand
@@ -638,7 +624,6 @@ int Blackjack::process(Player *player) {
if (++player->currentHand != player->hands.end()) {
playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player_second " << card[playerCard].utf8() << std::endl;
player->currentHand->render();

// if the player got an ace or 21 again, we are done
if (card[*player->currentHand->cards.begin()].value == 11 || abs(player->currentHand->total()) == 21) {
@@ -676,7 +661,6 @@ int Blackjack::process(Player *player) {
///ip+hit+detail This command can be abbreviated as `h`.
playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player " << card[playerCard].utf8() << std::endl;
player->currentHand->render();

if (player->currentHand->busted()) {
std::cout << "busted_player " << player->currentHand->total() << std::endl;

+ 72
- 3
src/tty.cpp Ver arquivo

@@ -75,11 +75,12 @@ void Tty::info(Info msg, int intData) {
case Info::CardDealerHoleDealt:
// s = "card_dealer_hole";
s = "Dealer's hole card is dealt";
dealerHand.cards.push_back(-1);
break;
case Info::CardDealerHoleRevealed:
// s = "card_dealer_hole";
s = "Dealer's hole card was " + card[intData].utf8();
dealerHand.cards.push_back(intData);
*(++(dealerHand.cards.begin())) = intData;
break;
case Info::DealerBlackjack:
// s = "dealer_blackjack";
@@ -135,8 +136,8 @@ void Tty::info(Info msg, int intData) {
if (msg == Info::CardDealerHoleDealt) {
dealerHand.render();
currentHand->render();
render(&dealerHand);
render(&(*currentHand));
}
return;
@@ -232,3 +233,71 @@ int Tty::play() {
return 0;
}



void Tty::render(Hand *hand) {

for (auto it : hand->cards) {
std::cout << " _____ ";
}
std::cout << std::endl;
unsigned int i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "|" << card[it].getNumberASCII() << ((card[it].number != 10)?" ":"") << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| " << card[it].getSuitUTF8() << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "|___" << ((card[it].number != 10)?"_":"") << card[it].getNumberASCII() << "| ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
return;
}

+ 2
- 0
src/tty.h Ver arquivo

@@ -32,6 +32,8 @@ class Tty : public Player {
int play() override;
void info(Info = Info::None, int = 0) override;

void render(Hand *);

private:

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