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render hands only on player's side

master
gtheler 5 years ago
parent
commit
2b4613ef48
6 changed files with 76 additions and 114 deletions
  1. +0
    -1
      Makefile.am
  2. +0
    -90
      src/base.cpp
  3. +1
    -3
      src/base.h
  4. +1
    -17
      src/blackjack.cpp
  5. +72
    -3
      src/tty.cpp
  6. +2
    -0
      src/tty.h

+ 0
- 1
Makefile.am View File

blackjack_SOURCES = \ blackjack_SOURCES = \
src/main.cpp \ src/main.cpp \
src/conf.cpp \ src/conf.cpp \
src/base.cpp \
src/blackjack.cpp \ src/blackjack.cpp \
src/cards.cpp \ src/cards.cpp \
src/stdinout.cpp \ src/stdinout.cpp \

+ 0
- 90
src/base.cpp View File

/*------------ -------------- -------- --- ----- --- -- - -
* Libre Blackjack - base classes
*
* Copyright (C) 2020 jeremy theler
*
* This file is part of Libre Blackjack.
*
* Libre Blackjack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Libre Blackjack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Libre Blackjack. If not, see <http://www.gnu.org/licenses/>.
*------------------- ------------ ---- -------- -- - - -
*/

#include <iostream>
#include "base.h"

void Hand::render(bool holeCardShown) {

for (auto it : cards) {
std::cout << " _____ ";
}
std::cout << std::endl;
unsigned int i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "|" << card[it].getNumberASCII() << ((card[it].number != 10)?" ":"") << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| " << card[it].getSuitUTF8() << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : cards) {
if (holeCardShown || i != 1) {
std::cout << "|___" << ((card[it].number != 10)?"_":"") << card[it].getNumberASCII() << "| ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
return;
}

+ 1
- 3
src/base.h View File



class Hand { class Hand {
public: public:
std::list<unsigned int> cards;
std::list<int> cards;


// inline on purpose // inline on purpose
int total() { int total() {
bool busted() { bool busted() {
return (abs(total()) > 21); return (abs(total()) > 21);
} }
void render(bool = true);
}; };
class PlayerHand : public Hand { class PlayerHand : public Hand {

+ 1
- 17
src/blackjack.cpp View File

player->actionRequired = PlayerActionRequired::Play; player->actionRequired = PlayerActionRequired::Play;
nextAction = DealerAction::AskForPlay; nextAction = DealerAction::AskForPlay;
// hand.render(hand.holeCardShown);
// player->currentHand->render();
std::cout << "dealer upcard is " << card[upCard].utf8() << std::endl; std::cout << "dealer upcard is " << card[upCard].utf8() << std::endl;
std::cout << "your total is " << player->currentHand->total() << std::endl; std::cout << "your total is " << player->currentHand->total() << std::endl;
std::cout << "play please" << std::endl; std::cout << "play please" << std::endl;
} else { } else {
std::cout << "card_player " << card[playerCard].utf8() << std::endl; std::cout << "card_player " << card[playerCard].utf8() << std::endl;
} }
// player->currentHand->render();


if (player->currentHand->total() == 21) { if (player->currentHand->total() == 21) {
player->actionRequired = PlayerActionRequired::None; player->actionRequired = PlayerActionRequired::None;
std::cout << "card_dealer_hole " << card[holeCard].utf8() << std::endl; std::cout << "card_dealer_hole " << card[holeCard].utf8() << std::endl;
hand.holeCardShown = true; hand.holeCardShown = true;
std::cout << "dealer_hand" << std::endl; std::cout << "dealer_hand" << std::endl;
// hand.render(hand.holeCardShown);
// TODO: no tengo que sacarle todo el dinero? // TODO: no tengo que sacarle todo el dinero?
player->actionRequired = PlayerActionRequired::None; player->actionRequired = PlayerActionRequired::None;
std::cout << "card_dealer_hole" << card[holeCard].utf8() << std::endl; std::cout << "card_dealer_hole" << card[holeCard].utf8() << std::endl;
hand.holeCardShown = true; hand.holeCardShown = true;


// hand.render(hand.holeCardShown);

// TODO: print "soft" // TODO: print "soft"
std::cout << "dealer_count " << hand.total() << std::endl; std::cout << "dealer_count " << hand.total() << std::endl;


while (((abs(dealerTotal) < 17 || (hit_soft_17 && dealerTotal == -17))) && hand.busted() == 0) { while (((abs(dealerTotal) < 17 || (hit_soft_17 && dealerTotal == -17))) && hand.busted() == 0) {
unsigned int dealerCard = drawCard(&hand); unsigned int dealerCard = drawCard(&hand);
std::cout << "card_dealer " << card[dealerCard].utf8() << std::endl; std::cout << "card_dealer " << card[dealerCard].utf8() << std::endl;
// hand.render(hand.holeCardShown);
dealerTotal = abs(hand.total()); dealerTotal = abs(hand.total());
std::cout << "dealer_count " << dealerTotal << std::endl; std::cout << "dealer_count " << dealerTotal << std::endl;
return 0; return 0;
break; break;
case PlayerActionTaken::Table: case PlayerActionTaken::Table:
hand.render(hand.holeCardShown);
for (auto playerHand : player->hands) {
playerHand.render();
}
std::cout << "TODO" << std::endl;
return 0; return 0;
break; break;
case PlayerActionTaken::None: case PlayerActionTaken::None:
playerCard = drawCard(&(*player->currentHand)); playerCard = drawCard(&(*player->currentHand));
unsigned int playerTotal = player->currentHand->total(); unsigned int playerTotal = player->currentHand->total();
std::cout << "card_player" << card[playerCard].utf8() << std::endl; std::cout << "card_player" << card[playerCard].utf8() << std::endl;
player->currentHand->render();
std::cout << "player_total " << playerTotal << std::endl; std::cout << "player_total " << playerTotal << std::endl;


// deal a card to the first hand // deal a card to the first hand
playerCard = drawCard(&(*player->currentHand)); playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player_second " << card[playerCard].utf8() << std::endl; std::cout << "card_player_second " << card[playerCard].utf8() << std::endl;
player->currentHand->render();


// aces get dealt only one card // aces get dealt only one card
// also, if the player gets 21 then we move on to the next hand // also, if the player gets 21 then we move on to the next hand
if (++player->currentHand != player->hands.end()) { if (++player->currentHand != player->hands.end()) {
playerCard = drawCard(&(*player->currentHand)); playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player_second " << card[playerCard].utf8() << std::endl; std::cout << "card_player_second " << card[playerCard].utf8() << std::endl;
player->currentHand->render();


// if the player got an ace or 21 again, we are done // if the player got an ace or 21 again, we are done
if (card[*player->currentHand->cards.begin()].value == 11 || abs(player->currentHand->total()) == 21) { if (card[*player->currentHand->cards.begin()].value == 11 || abs(player->currentHand->total()) == 21) {
///ip+hit+detail This command can be abbreviated as `h`. ///ip+hit+detail This command can be abbreviated as `h`.
playerCard = drawCard(&(*player->currentHand)); playerCard = drawCard(&(*player->currentHand));
std::cout << "card_player " << card[playerCard].utf8() << std::endl; std::cout << "card_player " << card[playerCard].utf8() << std::endl;
player->currentHand->render();


if (player->currentHand->busted()) { if (player->currentHand->busted()) {
std::cout << "busted_player " << player->currentHand->total() << std::endl; std::cout << "busted_player " << player->currentHand->total() << std::endl;

+ 72
- 3
src/tty.cpp View File

case Info::CardDealerHoleDealt: case Info::CardDealerHoleDealt:
// s = "card_dealer_hole"; // s = "card_dealer_hole";
s = "Dealer's hole card is dealt"; s = "Dealer's hole card is dealt";
dealerHand.cards.push_back(-1);
break; break;
case Info::CardDealerHoleRevealed: case Info::CardDealerHoleRevealed:
// s = "card_dealer_hole"; // s = "card_dealer_hole";
s = "Dealer's hole card was " + card[intData].utf8(); s = "Dealer's hole card was " + card[intData].utf8();
dealerHand.cards.push_back(intData);
*(++(dealerHand.cards.begin())) = intData;
break; break;
case Info::DealerBlackjack: case Info::DealerBlackjack:
// s = "dealer_blackjack"; // s = "dealer_blackjack";
if (msg == Info::CardDealerHoleDealt) { if (msg == Info::CardDealerHoleDealt) {
dealerHand.render();
currentHand->render();
render(&dealerHand);
render(&(*currentHand));
} }
return; return;
return 0; return 0;
} }



void Tty::render(Hand *hand) {

for (auto it : hand->cards) {
std::cout << " _____ ";
}
std::cout << std::endl;
unsigned int i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "|" << card[it].getNumberASCII() << ((card[it].number != 10)?" ":"") << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| " << card[it].getSuitUTF8() << " | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "| | ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;

i = 0;
for (auto it : hand->cards) {
if (it > 0) {
std::cout << "|___" << ((card[it].number != 10)?"_":"") << card[it].getNumberASCII() << "| ";
} else {
std::cout << "|#####| ";
}
i++;
}
std::cout << std::endl;
return;
}

+ 2
- 0
src/tty.h View File

int play() override; int play() override;
void info(Info = Info::None, int = 0) override; void info(Info = Info::None, int = 0) override;


void render(Hand *);

private: private:

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